// Roblox scripter and developer
// 6 years in Roblox Studio
// Lua · Java · GML
I build Roblox games and the systems that run them. Games I've worked on have been played over 1 billion times in total.
I started scripting when I was young and taught myself most of what I know over the past 6 years. I've also made a few plugins — the most popular one is RoCutscene.
On top of that, I help other people learn to script. Sometimes that's explaining how something works, sometimes it's helping them fix a bug and showing them why it broke.
This team is remaking Prison Life, one of the most well-known Roblox games. I built the anti-cheat that keeps the game fair, worked on the core prison systems, and handled the task list that keeps updates moving. I also work with the other devs to test things, squash bugs, and keep the game running smoothly.
I was the main scripter on their game, Los Angeles County. I built a ton of the game's systems, ran the testing team, and made sure everything worked the way it should. I was well known and trusted in that space.
I scripted the main game and its training map, built a lot of the systems behind both, and led the testing team. I made sure everything was solid before it went live.
I did about 90% of the coding here and was pretty much the only active scripter. The game hit around 2.5 million visits, got popular, and made good money.
A group where developers make assets and sell them. I joined to get better at building, picked up a lot from the other devs, and helped the group grow.
A fun place to work. I made assets for their new games and liked the team a lot — everyone got along and helped each other out, which made the whole studio better.
A few of my bigger projects. Some are for sale, some are just here to show what I can do. The videos have watermarks, and I've left out parts of the code to keep things safe.
A voice assistant I built in Python that runs fully on my own machine. It listens, talks back, and can see through a camera. It uses the Claude API, ElevenLabs for the voice, and OpenCV for the camera. It can spot parts on my desk, keep notes on my projects with photos, and answer electronics questions on the spot.
A wire-guided missile that actually works like the real thing — it flies, steers, and reacts the way you'd expect. One of the hardest things I've built.
An anti-air vehicle with a turret that turns, locks onto targets, and fires with real bullet drop. A good example of my vehicle and combat work.
Started as a fun side project and turned into a full first-person shooter system with everything you'd want. Still working on it — it'll be a full package when it's done.
Another clip of the FPS system, showing off more of how it feels and works in action.
A tank I'm building for a client. It's still early, so this just shows the base and the first bits of how it drives.
A full M1 Abrams tank — it drives, the turret turns, and it fires. Built to feel heavy and real, like the actual thing.
Watches where players move and flags anyone who travels farther than they should — while still allowing normal driving and teleports. Simple, easy to drop in, and cheaters using exploits can't get past it.
The same anti-cheat going up against a well-known exploit that a lot of cheaters use — showing it holds up against the real thing.
A bot that keeps Discord servers safe by catching alt accounts, and links Roblox and Discord together securely.
A robot arm I built that moves on 3 axes to solder parts. It lines up over a spot, drops down, and makes the joint on its own.
I'll be putting more recent stuff on my Vimeo soon. Want to see what I'm working on now? Just reach out.
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